The Trip to Berdusk
or - Finally getting out of Greenest!!

The party, returning from the Well of the Worm, decided that they have had enough of the small trading post of Greenest. They arrange to hire on as guards with merchant Chalmers Traaver, a merchant from Baldur’s Gate, traveling with a cargo of cloth and metal goods. He offers 20gp for the trip, plus 10gp hazard pay.

Lilya kisses Stevin goodbye, and invites him to visit her in Athkatla, Amn.

Jeebis reads over the mad dwarf’ Solom’s journal. He was a priest of Clangeddin, part of an adventuring/mercenary group of dwarves. They had searched for the lost city of Gauntlgrym. Clues they found indicated it was probably near the city of Neverwinter, in the North, but they were unable to find it. They then hired on to fight in a war to defend a human kingdom from marauding goblins and orcs. This was part of the war that ended up forming the Battle of Bones. He was the only survivor, and it drove him mad. After a period of time where he was mad, he recovered somewhat, and went to the city of Westgate, persuing whispers that told him where to travel. There, he found a map that would lead him to a ancient temple where he performed a ritual that opened a portal to the realm of the Worm Queen, where he was taught how to create “Worms that Walk” , and gained great power. He came back, 200 years later (though he didn’t realize it). He found his way to Greenest, where he could capture people that wouldn’t be missed (because they weren’t necessarily expected), and created Worms.

The party travels for 15 days with the merchant. On the 7th night, while it’s raining, a pair of wyverns attacks the horses. One flies away with a dead horse, but the other is trapped by Enoch’s Entangle spell. Stevin is poisoned, and nearly dies, but the party and the other guards manage to kill the wyvern. No one else is seriously harmed, thankfully.

The caravan makes it to Berdusk, entering the city through the Shortarrow Gate. They stay at the Running Stag, an excellent inn and tavern.

Stevin and Kip seek out a jeweler to sell some of their gains, and meet Shan Benbridge (who looks like Patrick Stewart), who purchases the gems found in the Well as well as a dwarven statue.

Kip and Rook go looking for some potions and weapons. They stop at Hagerl’s Bowyers, a proprietor is a large black man (who looks like Christopher Judge/Teal’c), and purchase a composite (+1) longbow for Kip. They then go to Swordspoint Hall, a shrine to Tempus, which is manned by Battle Chaplain Geraud (wears tan robes). He asks to hear Rook’s experience, and sells them some potions that he has, having been dropped off by other Tempuran’s. They also go to the Burished Blades, the proprietor Lhaeo, and sell Kip’s old shortsword , and sell some silver spearheads.

Jeebis rents space at an alchemist’s lab, and is successful in making some alchemists fire, antitoxins, and alchemists kindness.

An alchemist is looking to hire a party to recover a shipment of supplies that was hijacked enroute.

Strange lights and sounds come from an old elven ruin three days north of Berdusk

A phantom river barge sails the river Chionthar to the east of Berdusk, leaving malevolent, supernatural occurrences in its wake.

*blowing the dust off*
or Wow, real life kinda got in the way of shit

Hi guys. Lets try to be a bit more active on the page, maybe keep things going a bit better? :)

Sorry for the interruption

Promise I’ll be a bit more up to date with updates. Promise!

So, brief update/reminder:

You guys went out on the Evermoors hunting trolls with Harrelston. You traveled for several days, encountering orcs at one point. Then a horrible storm blew up, and rather than chance staying out in the moors under Harrelston’s Tiny Hut spell, he convinced you to make for the ruins. You did so, encountering a couple of ghouls and chokers, and then found a staircase down.

At the base of the stairs was a small dungeon complex, with many types of golems, constructs, and hideous beasts. You fought your way in, found some neat treasures after some terrible fights, and then decided discretion is the better part of valor, and fled. Unfortunately, Harrelston died, and Clem sacrificed herself in a valiant battle with a vicious spell-casting ogre, saving her comrades.

Saddened, the party beat a hasty and rapid retreat to Nesme. After disposing of some of their loot, they managed to upgrade some of Stevin‘s gear. Deciding to honor Clem’s determination to destroy the human bane weapon, they followed the directions that Willim was able to give to Faylicia, an elven artificer of his acquaintance some years back, whom he believed would be able to dispose of the weapon properly. They brought along Ryk, a ranger whom had some ties to Stevin, via the druid circle that they both were part of. Ryk, a very androgynous elf, agreed to lend his(?) muscle to their cause.

After a several day journey, during which they were ambushed by some displacer beasts, and encountered some werewolves (with bugbear and gnoll companions), they made their way to Faylicia’s compound. She was willing to treat with the party, and agreed to identify some items for them, as well as to dispose of the baneweapon they had. However, uncertainty emerges as horrible dreams fill Kilea’s mind, the night before the full moon…

... and then...

We tried to camp at some ruins, got jumped, killed some shit, found a way underground, and killed some more shit.

Anyone who remembers details, please embellish. My brain is mush today :P

Boars are bitches!

The party stayed a day in Nesmé, waiting for Harrleston the fire mage to identify the items they had found. Clem spent the day working with Willem, while Stevin and Osric searched through town looking for potions. Kilea spent the evening playing cards and poking around for information in town, but was unlucky on both counts.

That evening, a messenger came by with the list of items that they had traded service for identification. The items were a cloak of resistance +2, studded leather +1, a rather nasty dagger that had some gruesome properties, and a mystical crown identified as a lesser crown of Phalorm.

The next day, late morning, the party left Nesmé with Harrelston. Travel was uneventful for several hours, then they noticed a group up ahead, humanoid in size with animals of some kind. They continued forward, realizing that their paths would soon cross. The other group soon came close, and were revealed to be an orc warband, accompanied by a pair of dire boars! After a brutal fight, even with Harrelstons’ assistance, the party prevailed. The party pushed on a bit further, until it got nearly dark, and then Harrelston crafted a defensive position for the evening.

XP for the session: 1425 each.

Before the boars...

Before the obsidian portal turned it’s dark shiny eye upon us, we did some pretty cool things, too. Much cooler than just killing boars.

We cleaned out an old dwarven place called the Crucible – it had kobolds, flying vampire-ghost heads, hellhounds and a chain demon, skeletons, creeptastic spider things, a room that tilted with statues that tried to make you go squish, electifying lizards, ghouls, a huge magnet that could lock doors, some really huge stirge-squitos, giant frogs, large cubes of jelly that made you quiver with antici…












And I slept with both the half-elves in the little falcon town and Osric slept with anything female! We bought him a pixie souvenir, but sadly, he lost it somewhere, and we can’t get another because we got run out of town because WE were brave enough to at least find the corpses of the kids in the town when they were mostly just too fraidy-cat to do it themselves and then got mad cuz we brought back kobold prisoners instead…

My one chance to sing “that’s the sound of the dog, working on the chain-gang” was ruined because the freaking rubes couldn’t handle it…

Of course, Clem would never phrase it like that, but this is just a brief overview by me, not Clem…


Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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